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07/05/2003 Archived Entry: "Cave Entrance, Worn Down look..."

Well, my wedding is now less than three weeks away. Needless to say, in the next month or so, the work I'll be doing will become more sparse. I'm hoping the other team mameber can "kick it up a notch," (I hate Emril, I really do) since I'll be less active.

In any event, I asked the guys at SplashDamage about how they made their awesome caves for the ET maps. Basically, they used models for everything.

Taking their advice, I fashioned a cave mouth in 3ds Max that fits over the front of the cave. Doing with brushes would have taken some serious effort. In Max, it took me around an hour of fidiling to get the result I wanted:

Also, I've been working on making things look more worn down. You can see the results of these below:

Worn 1 | Worn 2

Basically, I use a group of triangles and some vertex editing along the Z axis for the result I want. Also, some 3-point clipping, but that usually comes last.

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