My Archives: August 2003

Saturday, August 16, 2003

Well, I got sick of seeing tris and vertex counts in the 20-30k range... so I decided to do something about it.

Basically, when I made the tunnes through the mountains, I didn't bother with making the caulk hull as I went. I did have walls, but I just lefted them for the tunnels and figured I'd get to it later... well, now is later... or... later is now... or whatever. So, I spent all day creating fun angles with caulk brushes, making sure that the caulk was tight around the three tunnels I have going.

So, now, in the highest area, I found 17k, but most areas hover around 10k verts/tris or less. This is pretty good considering the detail I have added so far. I could probably caulk-off the allied spawn, where a lot of tris are being drawn, and I might depending on how much more I decide to add.

I was a bit worried to be honest, but laying the map out with vising in mind seems to have payed off a great deal.

I've also added more detail to the village... a few other places... the tombs, etc. Also playing with lighting the tomb. Shield turned in a draft of the sub area and is making revisions also. Hopefully we'll have an alpha soon. I'd like some playtesting :/

Posted by Hummer @ 12:52 AM PST [Link] [No Comments]

Sunday, August 10, 2003

This temple was basically made from my head, then put onto paper. I started the initial brush work and let Garage run with it. He did most of the interior and texturing... I only changed a few things here and there, added a few touches, etc.

I just added in the light beam to his the staff, and some basic lights. This was the result:


Temple Pic 2 | Temple Pic 3

There's still some textuting fixes to be done, but the brush work is 95% done in this area I think.

Posted by Hummer @ 03:10 AM PST [Link] [1 Comment]

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