[Previous entry: "Vising r teh funz"] [Main Index] [Next entry: "Job"]

08/22/2003 Entry: "Idol room + caves"

I've been doing a lot of work in and around the idol room. The caves were just bland, and I needed to spice them up... here's a few things I did.

1. Made the torch models ASEs, then rotated them at various angles.
2. Lightmapped the cave model (looks a lot better).
3. Added architecture to the idol room to make it more interesting.
4. Added torches and lights to the caves around the idol room.
5. Skeleton models and artifacts spread along the floor of the caves.
6. Ladders added in the necessary places to get up to the idol room.
7. Fixed the boulder scripting finally, so it doesnt "bounce" off dead bodies.
8. Finished most of the tomb, texturing and architecture. Still more detail to be added here.
9. Added a constructible "boulder wall" defense the axis can build to seal off a path.

Anyway, here are some screens... I took a ton this time, since a lot of work has been completed latley :)


More 1 | More 2 | More 3 | More 4 | More 5 | More 6 | More 7 | More 8

Replies: 4 comments

Map looks awesome! I love the Indiana Jones series, and this would be a great map for a server, especially since the first film had the german army digging for the Arc also. Is it available yet?

Posted by JustinBee @ 08/25/2003 06:12 AM PST

Very nice!

Posted by Sick Boy @ 08/25/2003 03:08 AM PST

Your Screenshots looks each time better then befor...great job!

(NdK);)

Posted by HerrK @ 08/23/2003 05:01 AM PST

You may want to make the constructable rock barrier not crates, but a layed out pile of rocks with the flag in them, or at least one or two on the crate that dissapears with them.

Posted by WeblionX @ 08/22/2003 04:21 PM PST

Powered By Greymatter