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06/24/2003 Archived Entry: "Terrain... day 1"

Ok, my battle with terrain begins.

I took the topography I drew and overlayed a heightmap in photoshop. It still needs some tweaking, but here's a screen of the first run:

Terrain

Nothing super special. Just a some terrain with a uniform (boring and crappy texture). The entire terrain is around 13000 tris. This is a bit too much I think. I could shave off a few tris here and there... maybe expand the terrain a bit more. But at least I'm working on it :)

I think the terrain's size feels right, considering there's going to be a sub base and a underground / cavernous area. The open space in the middle I'm starting to see as a ruins area more than a tent like depot. Who knows. One thing I do like is seeing the terrain pop out of 2d into 3d. Always cool being able to run around in my drawings :)

One thing I want to check is the triangle size of the standard ET maps. On this terrain, each triangle pair is shy of 128 x 128. It seems like Fuel Dumps are a bit larger than that.

Replies: 1 Comment

Sock has said that (for the most part) the terrain is made up of 256x256 triangles. Check this thread for his full explanation:

http://www.splashdamage.com/forums/viewtopic.php?t=2040#15298

Posted by chavo one @ 06/24/2003 07:00 AM PST

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