[Previous entry: "Replica City..."] [Main Index] [Next entry: "Temple Entrance & Layout"]

06/30/2003 Archived Entry: "Temple, Chaning the terrain, etc."

Well, I did the front of the temple where the replica city will lie. However, I used some outside models, and I want to get permission from the author before I post screens of my work using his models.

Also, the front of the temple, with the arch and surrounding rocks all i sight got up to around 10000 tris. Sooo.... I decided to make the map a bit less open :)

The way I think I'm going, which shouldn't alter the over all gameflow, is to make the central road to the axis base a tunnel, set inside a mountain. I raised up all the terrain in that area, although I have yet to change the alpha map. Essentially, the truck will move through a tunnel much like the tank on Fuel Depot. Also, I'm thinking about making far... bottom path I guess we can call it for now, another, smaller tunnel entrance, with access to the larger tunnel. this should totally block vis and split the map in two sections, which will really make things efficient... and allow for more detial later down the road.

Powered By Greymatter